ID 7
This ID shows the full animation of the crow scene, in which I was responsible for texturing, rendering and animating the crows flying around. I also use ICE to animate the flower petals and dusts floating around them.
ID 1
I modeled, textured and animated the lighting going across her face. Also, created the final composite in After Effects.
Company: Psyop
My responsibilities included animating the growing trees with ICE in XSI(Now AutoDesk Softimage). Some modeling, texturing and setting up passes for the compositors.
Company: Psyop
Modeled and animated the phone cord, the 3D text, the 3 main hero 3D lines and animated the camera. And setting up passes for the lines and text.
Company: Psyop
I was brought in near the end of the project to work on the first shot court yard in the background. Using the Styleframe photoshop file, I separated the various elements for which I then builded simple geometry to camera project them on.
Company: Psyop
I modeled and textured the flowers the soldier is holding just before the ship sinks, also modeled and textured the piece of the ship the hero is riding the waves with.
Company: LoyalKaspar
This is a 15 second commercial for the National Geographic Channel, in which I modeled, texture, light and rigged the 3D treasure chest at the end of the spot.
Company: Psyop
Using ICE in XSI, I animated the big foreground tree as well as the background ones. Animated the opening flower with shape animation, animated the wash that goes over the white part of the Ying & Yang sign. Also, used the Pwrapper script to convert the particles to geo so they can be shaded.
Company: LoyalKaspar
As with the other spots, I worked on the texturing and passes setup of the map as part of a team.
Company: LoyalKaspar
I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.
Company: LoyalKaspar
These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.