Nat Geo Family

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Studio: LoyalKaspar

This is a 15 second commercial for the National Geographic Channel, in which I modeled, texture, light and rigged the 3D treasure chest at the end of the spot.

Fernet Branca

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Studio: Psyop

Using ICE in XSI, I animated the big foreground tree as well as the background ones. Animated the opening flower with shape animation, animated the wash that goes over the white part of the Ying & Yang sign. Also, used the Pwrapper script to convert the particles to geo so they can be shaded.

Century21 “Internet Listing Guru”

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Studio: Psyop

I modeled the hills, layout the trees throughout the scene, animated the houses and the clouds, and setup the render passes.

Century21 “Open House April”

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Studio: Psyop

For this spot I animated the April text, layout the trees throughout the scene, modeled the hills, animated the clouds, textured and did additional modeling on the sign at the end. Also, setting up the render passes for the compositors.

Century21 “PathHome”

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Studio: Psyop

On the last shot of the spot I modeled the hills, the path to the house which I also animated, layout the trees throughout the scene, animated the clouds and setup the render passes for the compositors to use.

ESPNU “Advance”

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Studio: LoyalKaspar

As with the other spots, I worked on the texturing and passes setup of the map as part of a team.

ESPNU “Rivers”

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Studio: LoyalKaspar

I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.

ESPNU “Bleed”

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Studio: LoyalKaspar

These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.

ESPNU “Roads”

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Studio: LoyalKaspar

I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.

SyFy “Castle”

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Studio: Blind

I created the volumic lights in the light posts and the truck. Also, setup the render passes.