Goody’s “ReliefShot” & “Powder”

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Studio: Passion Pictures NY

Using Maya and Arnold and as the only lighter in this project, my responsibilities were the following:

-Created the textures/shaders and lighting for the entire commercial, except for the powder/liquid in the car interior shot.
-Shading and lighting of the CG car including the water in the exterior shot.
-Shading and lighting of the neurons.
-Worked with the compositors for any extra passes they needed.

PediaSure “Sponge Boy – Day With Mom”

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Studio: Passion Pictures NY

The second spot of the sponge series. Working with the same awesome team as the first one, we were able to complete this spot right after the other. As with the other spot my responsibilities included look development (Look Dev) and lighting in Maya, Arnold Renderer and Nuke, also setting render layers (passes) and finishing the shot by working with the compositors. Using background plates with grey and chrome balls, plus other reference objects, I match the lighting to these in Maya using Arnold and by editing the provided HDR images.

My shots included:
05-Bottle Pick Up (lighting, texturing CG bottle, rendering, etc)
06-Drinking Pediasure (lighting, texturing CG bottle, rendering, etc)
07-Height Measurement
08-Playground swings (just Look Dev for this one, render layers and rendering setup by another artist)
09-Running To Bus (lighting, CG Props, rendering, etc)
10-Backpack Pick Up

It was a blast working on these.

PediaSure “Sponge Girl – Soak It Up!”

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Studio: Passion Pictures NY

This was a great project to work on, we had a great team. My responsibilities included look development (Look Dev) and lighting in Maya, Arnold Renderer and Nuke, also setting render layers (passes) and finishing the shot by working with the compositors. Using background plates with grey and chrome balls, plus other reference objects, I match the lighting to these in Maya using Arnold and by editing the provided HDR images.

My shots included:
07-Backyard butterfly catch (lighting, texturing the nets, rendering, etc)
09-Drinking Pediasure (lighting, CG bottle, rendering, etc)
10-Vallerina Running
11-Vallerinas leaning on mirror (just Look Dev for this one, render layers and rendering setup by another artist)
12-Car looking out – Look Dev by another artist, and I setup the render layers and rendered it.

Thanks for watching!

Galaxy Chocolate

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Studio: Passion Pictures NY

I helped with simulating a cloth material on top of a temp 3D couch, so that we could use the cloth to attach the particles on. Using an ICE compound created by another artist, I helped in attaching the cloud point to the cloth and modifying it when necessary, also shading the ICE particles, lighting and rendering them. As well as the 3D cloth passes used to blend it with the real one. In addition, I created the initial setup for the cloth simulation where the actor touches the cloth and interacts with it. Modeled, textured, created the lighting and rendered passes for the box with the logo and the cloth it stands on in the final shot.

Clearasil “Seal To Clear Adapt With Apple Tag 30”

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Studio: The Mill

As in the other Clearasil spot, I contributed by creating some shaders, tracked some shots and animated some of the shots with ICE. Also, setup the lighting and render passes for the molecules. We worked on both spots at the same time.

Lenovo “For Those Who Do”

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Studio: Brand New School

Modeled and animated the ribbons going around the buildings in the cityscape shot , lighting them and rendering the passes, also started the pre-comp in After Effects. In addition, modeled, shaded, animated and rendered the 3D portion of the text “Future”.

Clearasil “Jay Z Face Wash|Mask”

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Studio: The Mill

For this version I contributed by creating some shaders, tracked some shots and animated some of the shots with ICE. Also, setup the lighting and render passes for the molecules.

Verizon Droid “Snow Bot”

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Studio: The Mill

For this spot, I was responsible for the phones. I created the textures in Photoshop, the shaders, lighting and rendering the passes for the compositors, except for the last phone that floats at the end. Also, modeled the robot head that’s under the snow.

Verizon Droid 2 “Digits”

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Studio: The Mill

My contributions for this spot included creating textures in Photoshop, texturing, lighting and rendering the passes of the CG Phone.

Verizon Droid X “Hotspot”

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Studio: The Mill

My contributions for this spot included: the 3D tracking of the woman when she’s opening the laptop and modeling where she’s sitting, 3D tracking the laptop and PSP. Modeling and tracking the staircase where the kid is playing with the PSP and optimizing the laptop model.