JetSmarter

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Studio: Vayner Media

Using Maya and Arnold, I was responsible for lighting on this spot. My shots included the following:

Airport line (00:14) – I cleaned up the airport model, scene setup, modelling, texturing, shading, lighting and rendering of the CG background.

Security Line (00:20) – For this shot I was responsible for lighting, some modelling, shading, some texturing and rendering. I also worked with the compositor to render additional passes he needed.

Last shot (00:17) – Lighting and rendering of the CG baggage cart

In addition, I created the shaders for the CG luggage that were used in all shots.

Hasbro “Monopoly Gamer MarioKart”

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Studio: Transistor Studios

Working on this project was cool, I spent many hours playing the Super Mario games as a child.

For this spot I was in charge of all the CG shots, this included cleaning up scenes and updating them with new animated models, shading and applying textures provided by Nintendo to all the characters, karts and all the environments. As the only lighter on this project, I worked on every CG shot from shading to rendering the final images which I handed off to the compositor.

Victoria’s Secret “Fashion Show – In Show Bombshell Nights”

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Studio: Moondog

Using Maya and MASH, I painted in the gold flakes on the bottom of the bottle, I modeled the flakes to have a hexagon shape to match the real bottle. Then, I created the lighting and shaders for the bottle, I animated the camera before rendering the scene.

CNN “The 2000s”

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Studio: Loyal Kaspar

Using Maya and Redshift, I worked on scene setup, shading, texturing, lighting, animation and rendering on some of the props. These included:

-Black iPod on 00:10, lighting, shading and rendering.
-V600 Flip Phone on 00:16 – animating, shading, texturing, lighting and rendering
-Droid Phone on 00:17 – Some re-modeling, shading and lighting
-Projection TV on 00:18 – Using old diagrams and photos, I modeled, textured, shaded and lit the scene before rendering it.
-Macbook Pro on 00:22 – Shading, lighting, animation and rendering of it.

Planet Fitness “Disco Ball”

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Studio: Gentleman Scholar

This was a fun project to be a part of, I was brought in to do some lighting, shading and rendering among other things.

-Shot 05 (00:13) – I worked on the shading of the “30 minute circuit” model, lighting on the whole scene which included the back wall and ceiling lights, along with incorporating the model in the scene by rendering ground reflections, matching the scene’s lighting and more. Also, modeled, shaded and light the ceiling lights and using camera projection got reflections of the scene on to the 3d model.
-Shot 03 (00:06) – Ceiling light rendering and lighting and other miscellaneous fixes on other shots like logo re-rendering and addressing client’s comments.

CapitalOne “Right Now”

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Studio: EightVFX

Another spot of the CapitalOne series, in this project I was responsible for
Shot-03, in which I animated the FX buildup and created all the render passes for them.

CapitalOne “Reset Boston”

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Studio: EightVFX

This is 1 of 4 CapitalOne projects I worked on while at EightVFX. For this spot my responsibilities included:
-Creating the deconstruction effect in MASH from scratch and I was in charge of teaching the other artists how to use the MASH network in their scenes
-sh010 animated the deconstruction effect of the old bank in MASH, I then created a destruction cache file which was used by another artist for Shot-02
-Rendered all passes
-In Shot-04 when the actor is entering the cafe, I animated the flip effect on the walls and sign, also on the alternate version, I placed the cg table, chairs and umbrella and rendered them and the flip. In addition, I animated the sign geo to match the plate.
-Layout of the geo and other miscellaneous work

CapitalOne “Refreshing Isn’t It Boston”

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Studio: EightVFX

My responsibilities for this spot included the following:
-Rendering of the FX particles for Shot30, Shot40 and Shot50
-Created the original MASH network used to break up the geo, then helped other artists with questions on how to apply it to this scene.
-Started the layout scene of the interior bank at the beginning of the project
-Modeling simple props and camera setup for the initial layout
-Matched transformations of some geo with new updated geo
-Re-meshed some of the letters so they could be used with the MASH network
-Other miscellaneous work

CapitalOne “Push Around Boston”

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Studio: EightVFX

Another cool spot and great team. For this project my duties included:
-The reversed engineering of a MASH setup that was provided and creating my own setup for the build up effect, and I was in charge of helping other team members with questions of the MASH network
-Shot 05 – Created and rendered the background layers, including a caustics pass. Additionally, rendered the old bank and the beauty of the new bank
-Shot 06 – I created and animated the FX buildup and animation of the walls and props, including chairs, tables and floor. Each FX Flip reveal has two layers. I did not work on the animated lines, that’s another layer created by another artist. I also rendered and re-meshed the cafe walls and interior props geo so that they could be used with the MASH setup
-Shot 08 – Rendering of the props, re-meshed the old bank for the MASH network
-I also created all the render layers for my shots(05, 06, 08) and worked with the compositor by providing additional renders needed. Additionally, created animation caches for the chairs, tables and umbrella, which other artists used in other scenes.

AT&T “Security”

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Studio: Transistor Studios

This was a challenging but fun project, everyone at Transistors was great, really cool team we had on this one. Can’t see it from this low res version, but the canion shot(city mid level or shot 3), it was my shot and I had to populate it with office furniture and a lot of other stuff for the x-ray to work, scenes were a couple of gigs in size. We ended up splitting them into Arnold ASS files to be able to manage and render them.

My main other shot was the x-ray overhead shot of the city(shot 6), starting from a shader that was provided to me, I developed the x-ray look according to the directors comments.

I also helped with other miscellaneous modeling and shader setup and helping some of the team members setup their lighting and shaders so they all look the same.