Lenovo “For Those Who Do”

Company: Brand New School

Modeled and animated the ribbons going around the buildings in the cityscape shot , lighting them and rendering the passes, also started the pre-comp in After Effects. In addition, modeled, shaded, animated and rendered the 3D portion of the text “Future”.

Clearasil “Jay Z Face Wash|Mask”

Company: The Mill

For this version I contributed by creating some shaders, tracked some shots and animated some of the shots with ICE. Also, setup the lighting and render passes for the molecules.

Verizon Droid “Snow Bot”

Company: The Mill

For this spot, I was responsible for the phones. I created the textures in Photoshop, the shaders, lighting and rendering the passes for the compositors, except for the last phone that floats at the end. Also, modeled the robot head that’s under the snow.

Verizon Droid 2 “Digits”

Company: The Mill

My contributions for this spot included creating textures in Photoshop, texturing, lighting and rendering the passes of the CG Phone.

Verizon Droid X “Hotspot”

Company: The Mill

My contributions for this spot included: the 3D tracking of the woman when she’s opening the laptop and modeling where she’s sitting, 3D tracking the laptop and PSP. Modeling and tracking the staircase where the kid is playing with the PSP and optimizing the laptop model.

Verizon Droid X “Eagle Eye”

Company: The Mill

For this Droid X Spot, I was responsible for importing the robot arms and head model in the 3D scene and tracking it to match the back plate for some of the shots. Also, setting up renders for the lights.

Folgers “Special Roast”

Company: Ladies & Gentlemen

My responsibilities in this spot included: scene layout, animating the camera, lighting the scene and modeling of the mountains and logo. Also, texturing the two big mountains with a matte painting created by another artist. Created the render passes for the mountains except the beauty which another artist used Arnold to render it, also some of the passes for the text. Lastly started the ICE tree which used weight maps for replicating the trees.

Dusk ID 7 & ID 1

ID 7

This ID shows the full animation of the crow scene, in which I was responsible for texturing, rendering and animating the crows flying around. I also use ICE to animate the flower petals and dusts floating around them.

ID 1

I modeled, textured and animated the lighting going across her face. Also, created the final composite in After Effects.

Dusk

Company: Imaginary Forces -NY

For this spot, I was responsible for texturing, rendering and animating the crows flying around. I also use ICE to animate the flower petals and dusts floating around them.

Trowe Price “Rice”

Company: Psyop

My responsibilities included animating the growing trees with ICE in XSI(Now AutoDesk Softimage). Some modeling, texturing and setting up passes for the compositors.

Dusk “Teaser”

Company: Imaginary Forces -NY

In this teaser, I created the moon, textured it and animated the lighting of it. Also, animated the butterflies in some of the shots, in addition to creating the pre-comp of the butterflies that flame used as reference for the final comp. Lastly, I added volumic lights coming from the windows in the room scene where the butterflies are flying.

O2 “DSL”

Company: Psyop

Modeled and animated the phone cord, the 3D text, the 3 main hero 3D lines and animated the camera. And setting up passes for the lines and text.

O2 “Kundenmonitor”

Company: Psyop

Animated the camera, the 2D cards for the people and the 3 main 3D lines, as well as setting up passes.

Milk “Medusa”

Company: Psyop

I was brought in near the end of the project to work on the first shot court yard in the background. Using the Styleframe photoshop file, I separated the various elements for which I then builded simple geometry to camera project them on.

Milk “Sad Princess”

Company: Psyop

I modeled and textured the flowers the soldier is holding just before the ship sinks, also modeled and textured the piece of the ship the hero is riding the waves with.

Nat Geo Family

Company: LoyalKaspar

This is a 15 second commercial for the National Geographic Channel, in which I modeled, texture, light and rigged the 3D treasure chest at the end of the spot.

Infiniti “Bridge”

Company: Mass Market

For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.

Infiniti “Tunnel”

Company: Mass Market

For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.

Adidas “CVA” Beijin Olympics 2008

Company: Psyop

Modeled and texture the 3D tennis net, setting up volume lights, textured some of the 3D eyes, and animated, textured and lit the shot of the 3D ball bouncing off the ground. Textured, lit and animated the ball in other shots as well. Also, lighting for the 3D characters in some shots and some cloud animation.

Adidas “Together” Beijin Olympics 2008

Company: Psyop

I modeled, textured and light the volley ball net and the ball. And near the end, I created a volumetric lights pass for when the diver is first coming out of the water.

Fernet Branca

Company: Psyop

Using ICE in XSI, I animated the big foreground tree as well as the background ones. Animated the opening flower with shape animation, animated the wash that goes over the white part of the Ying & Yang sign. Also, used the Pwrapper script to convert the particles to geo so they can be shaded.

Century21 “Internet Listing Guru”

Company: Psyop

I modeled the hills, layout the trees throughout the scene, animated the houses and the clouds, and setup the render passes.

Century21 “Open House April”

Company: Psyop

For this spot I animated the April text, layout the trees throughout the scene, modeled the hills, animated the clouds, textured and did additional modeling on the sign at the end. Also, setting up the render passes for the compositors.

Century21 “PathHome”

Company: Psyop

On the last shot of the spot I modeled the hills, the path to the house which I also animated, layout the trees throughout the scene, animated the clouds and setup the render passes for the compositors to use.

Adobe “Anthem”

Company: LoyalKaspar

In this 38 seconds spot for Adobe Acrobat 8 Professional, my duties included the texturing, lighting and some animation of many of the scenes, also many other tasks like After FX and Photoshop work.

ESPNU “Advance”

Company: LoyalKaspar

As with the other spots, I worked on the texturing and passes setup of the map as part of a team.

ESPNU “Rivers”

Company: LoyalKaspar

I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.

ESPNU “Bleed”

Company: LoyalKaspar

These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.

ESPNU “Roads”

Company: LoyalKaspar

I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.

SyFy “Castle”

Company: Blind

I created the volumic lights in the light posts and the truck. Also, setup the render passes.

SyFy “Windmill”

Company: Blind

For this spot, I textured and animated the windmills, the ground breaking, and the cable that connects to the house. Also, setup the render passes.

Oil Of Olay “Ribbons”

Company: HeadLight

I was in charge of modeling, texturing and animating the ribbons so they look like they were underwater.

Twenty120 “Wolfie”

Company: HeadLight

As the lighting TD for this short, my responsibilities included texturing and lighting the Russian dolls and setting up the render passes for all the shots. I also animated about half the shots, including the one where they go into each other, and all of the facial expressions.

NASCAR “Championship”

Company: UVPH

On the first scene I modeled and textured the fences and the broken down bridge, and textured the signs on the road. Also, exported nulls for the compositors to place the 2d cards.


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