Studio: Loyal Kaspar
Using Maya and Redshift, I worked on scene setup, shading, texturing, lighting, animation and rendering on some of the props. These included:
-Black iPod on 00:10, lighting, shading and rendering.
-V600 Flip Phone on 00:16 – animating, shading, texturing, lighting and rendering
-Droid Phone on 00:17 – Some re-modeling, shading and lighting
-Projection TV on 00:18 – Using old diagrams and photos, I modeled, textured, shaded and lit the scene before rendering it.
-Macbook Pro on 00:22 – Shading, lighting, animation and rendering of it.
Studio: LoyalKaspar
This is a 15 second commercial for the National Geographic Channel, in which I modeled, texture, light and rigged the 3D treasure chest at the end of the spot.
Studio: LoyalKaspar
As with the other spots, I worked on the texturing and passes setup of the map as part of a team.
Studio: LoyalKaspar
I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.
Studio: LoyalKaspar
These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.
Studio: LoyalKaspar
I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.