This is a 15 second commercial for the National Geographic Channel, in which I modeled, texture, light and rigged the 3D treasure chest at the end of the spot.
As with the other spots, I worked on the texturing and passes setup of the map as part of a team.
I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.
These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.
I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.
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