Orkin “Points of Service”

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Studio: Transistor Studios

This was a fun project to be a part of with an incredible team. I worked on about half the shots and my duties included texturing, shading, lighting and rendering as well as compositing and creating some of the 2D transitions between shots and delivering the final render.

Snapple

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Studio: Transistor Studios

We had a lot of great and talented artists for this spot, working with the great John Payne who was the lead and TD director, I was on the animation team as well as helped with technical issues when John was busy. Although challenging, we had a lot of fun on this one.

Using MASH in Maya, I painted in the condensation on the bottles and the labels.
Jumping from shot to shot, my duties included technical support, animation, pre-viz animation, some modeling and more.

Shot 01 – Scene setup, animation of the fruit and cap going off
Shot 05 (00:05) – Scene setup and animated the fruits crossing path, also exported alembics so the Houdini artist could do the simulations
Shot 06 (00:06) – Scene setup including fruit animation, some rigging, animated the camera and the cap going off
Shot 07 (00:07 – overhead shot) – Rig and scene setup, animated the camera going up and the fruits
Shot 09 (00:10 – overhead shot) – Scene setup, camera and cap animation, I also added the alembics from other shots for the water and fruits animations
Shot 10 (00:12) – Scene setup and camera animation

I also exported geometry and alembics for the Houdini artists among other miscellaneous things.

Snapple “Apple Social”

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Studio: Transistor Studios

This is the other short social animation I worked on, for this one I worked on scene setup, animated the apple coming off from the label and animated the apple getting sliced in pieces, I then created an alembic which I handed off to the Houdini artist who simulated the apple falling and the pieces spreading on the floor. I also used MASH to paint in the water drops on the bottle with Maya.

Snapple “Mango Social”

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Studio: Transistor Studios

This is one of the short animations we created for social media. For this one I worked on scene setup and animated the pieces of mangos coming off from the label, animated the cap going off and added the water drops on the bottle using MASH in Maya to paint them in.

Hasbro “Monopoly Gamer MarioKart”

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Studio: Transistor Studios

Working on this project was cool, I spent many hours playing the Super Mario games as a child.

For this spot I was in charge of all the CG shots, this included cleaning up scenes and updating them with new animated models, shading and applying textures provided by Nintendo to all the characters, karts and all the environments. As the only lighter on this project, I worked on every CG shot from shading to rendering the final images which I handed off to the compositor.

AT&T “Security”

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Studio: Transistor Studios

This was a challenging but fun project, everyone at Transistors was great, really cool team we had on this one. Can’t see it from this low res version, but the canion shot(city mid level or shot 3), it was my shot and I had to populate it with office furniture and a lot of other stuff for the x-ray to work, scenes were a couple of gigs in size. We ended up splitting them into Arnold ASS files to be able to manage and render them.

My main other shot was the x-ray overhead shot of the city(shot 6), starting from a shader that was provided to me, I developed the x-ray look according to the directors comments.

I also helped with other miscellaneous modeling and shader setup and helping some of the team members setup their lighting and shaders so they all look the same.