CapitalOne “Right Now”

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Studio: EightVFX

Another spot of the CapitalOne series, in this project I was responsible for
Shot-03, in which I animated the FX buildup and created all the render passes for them.

CapitalOne “Reset Boston”

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Studio: EightVFX

This is 1 of 4 CapitalOne projects I worked on while at EightVFX. For this spot my responsibilities included:
-Creating the deconstruction effect in MASH from scratch and I was in charge of teaching the other artists how to use the MASH network in their scenes
-sh010 animated the deconstruction effect of the old bank in MASH, I then created a destruction cache file which was used by another artist for Shot-02
-Rendered all passes
-In Shot-04 when the actor is entering the cafe, I animated the flip effect on the walls and sign, also on the alternate version, I placed the cg table, chairs and umbrella and rendered them and the flip. In addition, I animated the sign geo to match the plate.
-Layout of the geo and other miscellaneous work

CapitalOne “Refreshing Isn’t It Boston”

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Studio: EightVFX

My responsibilities for this spot included the following:
-Rendering of the FX particles for Shot30, Shot40 and Shot50
-Created the original MASH network used to break up the geo, then helped other artists with questions on how to apply it to this scene.
-Started the layout scene of the interior bank at the beginning of the project
-Modeling simple props and camera setup for the initial layout
-Matched transformations of some geo with new updated geo
-Re-meshed some of the letters so they could be used with the MASH network
-Other miscellaneous work

CapitalOne “Push Around Boston”

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Studio: EightVFX

Another cool spot and great team. For this project my duties included:
-The reversed engineering of a MASH setup that was provided and creating my own setup for the build up effect, and I was in charge of helping other team members with questions of the MASH network
-Shot 05 – Created and rendered the background layers, including a caustics pass. Additionally, rendered the old bank and the beauty of the new bank
-Shot 06 – I created and animated the FX buildup and animation of the walls and props, including chairs, tables and floor. Each FX Flip reveal has two layers. I did not work on the animated lines, that’s another layer created by another artist. I also rendered and re-meshed the cafe walls and interior props geo so that they could be used with the MASH setup
-Shot 08 – Rendering of the props, re-meshed the old bank for the MASH network
-I also created all the render layers for my shots(05, 06, 08) and worked with the compositor by providing additional renders needed. Additionally, created animation caches for the chairs, tables and umbrella, which other artists used in other scenes.

Jamieson “Spotlight”

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Studio: Studio Pascal Blais

For this project I modeled the base model the leaf character in a T pose.

Goody’s “ReliefShot” & “Powder”

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Studio: Passion Pictures NY

Using Maya and Arnold and as the only lighter in this project, my responsibilities were the following:

-Created the textures/shaders and lighting for the entire commercial, except for the powder/liquid in the car interior shot.
-Shading and lighting of the CG car including the water in the exterior shot.
-Shading and lighting of the neurons.
-Worked with the compositors for any extra passes they needed.

PediaSure “Sponge Boy – Day With Mom”

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Studio: Passion Pictures NY

The second spot of the sponge series. Working with the same awesome team as the first one, we were able to complete this spot right after the other. As with the other spot my responsibilities included look development (Look Dev) and lighting in Maya, Arnold Renderer and Nuke, also setting render layers (passes) and finishing the shot by working with the compositors. Using background plates with grey and chrome balls, plus other reference objects, I match the lighting to these in Maya using Arnold and by editing the provided HDR images.

My shots included:
05-Bottle Pick Up (lighting, texturing CG bottle, rendering, etc)
06-Drinking Pediasure (lighting, texturing CG bottle, rendering, etc)
07-Height Measurement
08-Playground swings (just Look Dev for this one, render layers and rendering setup by another artist)
09-Running To Bus (lighting, CG Props, rendering, etc)
10-Backpack Pick Up

It was a blast working on these.

PediaSure “Sponge Girl – Soak It Up!”

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Studio: Passion Pictures NY

This was a great project to work on, we had a great team. My responsibilities included look development (Look Dev) and lighting in Maya, Arnold Renderer and Nuke, also setting render layers (passes) and finishing the shot by working with the compositors. Using background plates with grey and chrome balls, plus other refference objects, I match the lighting to these in Maya using Arnold and by editing the provided HDR images.

My shots included:
07-Backyard butterfly catch (lighting, texturing the nets, rendering, etc)
09-Drinking Pediasure (lighting, CG bottle, rendering, etc)
10-Vallerina Running
11-Vallerinas leaning on mirror (just Look Dev for this one, render layers and rendering setup by another artist)
12-Car looking out – Look Dev by another artist, and I setup the render layers and rendered it.

Thanks for watching!

Galaxy Chocolate

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Studio: Passion Pictures NY

I helped with simulating a cloth material on top of a temp 3D couch, so that we could use the cloth to attach the particles on. Using an ICE compound created by another artist, I helped in attaching the cloud point to the cloth and modifying it when necessary, also shading the ICE particles, lighting and rendering them. As well as the 3D cloth passes used to blend it with the real one. In addition, I created the initial setup for the cloth simulation where the actor touches the cloth and interacts with it. Modeled, textured, created the lighting and rendered passes for the box with the logo and the cloth it stands on in the final shot.

Clearasil “Seal To Clear Adapt With Apple Tag 30”

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Studio: The Mill

As in the other Clearasil spot, I contributed by creating some shaders, tracked some shots and animated some of the shots with ICE. Also, setup the lighting and render passes for the molecules. We worked on both spots at the same time.