Verizon Droid X “Eagle Eye”

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Studio: The Mill

For this Droid X Spot, I was responsible for importing the robot arms and head model in the 3D scene and tracking it to match the back plate for some of the shots. Also, setting up renders for the lights.

Folgers “Special Roast”

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Studio: Ladies & Gentlemen

My responsibilities in this spot included: scene layout, animating the camera, lighting the scene and modeling of the mountains and logo. Also, texturing the two big mountains with a matte painting created by another artist. Created the render passes for the mountains except the beauty which another artist used Arnold to render it, also some of the passes for the text. Lastly started the ICE tree which used weight maps for replicating the trees.

Dusk

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Studio: Imaginary Forces -NY

For this spot, I was responsible for texturing, rendering and animating the crows flying around. I also use ICE to animate the flower petals and dusts floating around them.

Dusk “Teaser”

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Studio: Imaginary Forces -NY

In this teaser, I created the moon, textured it and animated the lighting of it. Also, animated the butterflies in some of the shots, in addition to creating the pre-comp of the butterflies that flame used as reference for the final comp. Lastly, I added volumic lights coming from the windows in the room scene where the butterflies are flying.

O2 “Kundenmonitor”

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Studio: Psyop

Animated the camera, the 2D cards for the people and the 3 main 3D lines, as well as setting up passes.

Infiniti “Bridge”

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Studio: Mass Market

For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.

Infiniti “Tunnel”

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Studio: Mass Market

For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.

Adidas “CVA” Beijin Olympics 2008

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Studio: Psyop

Modeled and texture the 3D tennis net, setting up volume lights, textured some of the 3D eyes, and animated, textured and lit the shot of the 3D ball bouncing off the ground. Textured, lit and animated the ball in other shots as well. Also, lighting for the 3D characters in some shots and some cloud animation.

Adidas “Together” Beijin Olympics 2008

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Studio: Psyop

I modeled, textured and light the volley ball net and the ball. And near the end, I created a volumetric lights pass for when the diver is first coming out of the water.

Century21 “Internet Listing Guru”

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Studio: Psyop

I modeled the hills, layout the trees throughout the scene, animated the houses and the clouds, and setup the render passes.