Verizon Droid 2 “Digits”
Studio: The Mill
My contributions for this spot included creating textures in Photoshop, texturing, lighting and rendering the passes of the CG Phone.
Studio: The Mill
My contributions for this spot included creating textures in Photoshop, texturing, lighting and rendering the passes of the CG Phone.
Studio: The Mill
My contributions for this spot included: the 3D tracking of the woman when she’s opening the laptop and modeling where she’s sitting, 3D tracking the laptop and PSP. Modeling and tracking the staircase where the kid is playing with the PSP and optimizing the laptop model.
Studio: The Mill
For this Droid X Spot, I was responsible for importing the robot arms and head model in the 3D scene and tracking it to match the back plate for some of the shots. Also, setting up renders for the lights.
Studio: Ladies & Gentlemen
My responsibilities in this spot included: scene layout, animating the camera, lighting the scene and modeling of the mountains and logo. Also, texturing the two big mountains with a matte painting created by another artist. Created the render passes for the mountains except the beauty which another artist used Arnold to render it, also some of the passes for the text. Lastly started the ICE tree which used weight maps for replicating the trees.
Studio: Imaginary Forces -NY
In this teaser, I created the moon, textured it and animated the lighting of it. Also, animated the butterflies in some of the shots, in addition to creating the pre-comp of the butterflies that flame used as reference for the final comp. Lastly, I added volumic lights coming from the windows in the room scene where the butterflies are flying.
Studio: Psyop
Animated the camera, the 2D cards for the people and the 3 main 3D lines, as well as setting up passes.
Studio: Mass Market
For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.
Studio: Mass Market
For the first 2 shots, I was incharge of lighting, texturing, rendering and of doing pre-comps in After FX before it went into Flame. Created the shaders for the ribbons and setting up a general lighting rig for all the other shots. Also, created the shaders for the cloth and most of the shaders for the cars.
Studio: Psyop
Modeled and texture the 3D tennis net, setting up volume lights, textured some of the 3D eyes, and animated, textured and lit the shot of the 3D ball bouncing off the ground. Textured, lit and animated the ball in other shots as well. Also, lighting for the 3D characters in some shots and some cloud animation.