Century21 “PathHome”
Studio: Psyop
On the last shot of the spot I modeled the hills, the path to the house which I also animated, layout the trees throughout the scene, animated the clouds and setup the render passes for the compositors to use.
Studio: Psyop
On the last shot of the spot I modeled the hills, the path to the house which I also animated, layout the trees throughout the scene, animated the clouds and setup the render passes for the compositors to use.
Studio: LoyalKaspar
In this 38 seconds spot for Adobe Acrobat 8 Professional, my duties included the texturing, lighting and some animation of many of the scenes, also many other tasks like After FX and Photoshop work.
Studio: LoyalKaspar
As with the other spots, I worked on the texturing and passes setup of the map as part of a team.
Studio: LoyalKaspar
I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.
Studio: LoyalKaspar
These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.
Studio: LoyalKaspar
I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.
Studio: Blind
I created the volumic lights in the light posts and the truck. Also, setup the render passes.
Studio: Blind
For this spot, I textured and animated the windmills, the ground breaking, and the cable that connects to the house. Also, setup the render passes.
Studio: HeadLight
I was in charge of modeling, texturing and animating the ribbons so they look like they were underwater.
Studio: HeadLight
As the lighting TD for this short, my responsibilities included texturing and lighting the Russian dolls and setting up the render passes for all the shots. I also animated about half the shots, including the one where they go into each other, and all of the facial expressions.