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Century21 “PathHome”

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Studio: Psyop

On the last shot of the spot I modeled the hills, the path to the house which I also animated, layout the trees throughout the scene, animated the clouds and setup the render passes for the compositors to use.

Adobe “Anthem”

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Studio: LoyalKaspar

In this 38 seconds spot for Adobe Acrobat 8 Professional, my duties included the texturing, lighting and some animation of many of the scenes, also many other tasks like After FX and Photoshop work.

ESPNU “Advance”

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Studio: LoyalKaspar

As with the other spots, I worked on the texturing and passes setup of the map as part of a team.

ESPNU “Rivers”

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Studio: LoyalKaspar

I modeled the river’s path by modifying the original map mesh. Then, as part of a team, I helped with the texturing and passes setup for the map.

ESPNU “Bleed”

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Studio: LoyalKaspar

These spots were full 1080p resolution, so working with 7k animated textures was a bit of a challenge. After receiving the ink animation from the After FX team, as part of a 2 man 3D team, we textured and setup render passes.

ESPNU “Roads”

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Studio: LoyalKaspar

I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.

SyFy “Castle”

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Studio: Blind

I created the volumic lights in the light posts and the truck. Also, setup the render passes.

SyFy “Windmill”

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Studio: Blind

For this spot, I textured and animated the windmills, the ground breaking, and the cable that connects to the house. Also, setup the render passes.

Oil Of Olay “Ribbons”

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Studio: HeadLight

I was in charge of modeling, texturing and animating the ribbons so they look like they were underwater.

Twenty120 “Wolfie”

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Studio: HeadLight

As the lighting TD for this short, my responsibilities included texturing and lighting the Russian dolls and setting up the render passes for all the shots. I also animated about half the shots, including the one where they go into each other, and all of the facial expressions.