ESPNU “Roads”
Studio: LoyalKaspar
I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.
Studio: LoyalKaspar
I modeled, textured and lit the roads, then worked on the texture of the map and setup render passes as part of a team.
Studio: Blind
I created the volumic lights in the light posts and the truck. Also, setup the render passes.
Studio: Blind
For this spot, I textured and animated the windmills, the ground breaking, and the cable that connects to the house. Also, setup the render passes.
Studio: HeadLight
I was in charge of modeling, texturing and animating the ribbons so they look like they were underwater.
Studio: HeadLight
As the lighting TD for this short, my responsibilities included texturing and lighting the Russian dolls and setting up the render passes for all the shots. I also animated about half the shots, including the one where they go into each other, and all of the facial expressions.
Studio: UVPH
On the first scene I modeled and textured the fences and the broken down bridge, and textured the signs on the road. Also, exported nulls for the compositors to place the 2d cards.