Trowe Price “Rice”
Studio: Psyop
My responsibilities included animating the growing trees with ICE in XSI(Now AutoDesk Softimage). Some modeling, texturing and setting up passes for the compositors.
Studio: Psyop
My responsibilities included animating the growing trees with ICE in XSI(Now AutoDesk Softimage). Some modeling, texturing and setting up passes for the compositors.
Studio: Psyop
Animated the camera, the 2D cards for the people and the 3 main 3D lines, as well as setting up passes.
Studio: Psyop
I was brought in near the end of the project to work on the first shot court yard in the background. Using the Styleframe photoshop file, I separated the various elements for which I then builded simple geometry to camera project them on.
Studio: Psyop
I modeled and textured the flowers the soldier is holding just before the ship sinks, also modeled and textured the piece of the ship the hero is riding the waves with.
Studio: Psyop
Modeled and texture the 3D tennis net, setting up volume lights, textured some of the 3D eyes, and animated, textured and lit the shot of the 3D ball bouncing off the ground. Textured, lit and animated the ball in other shots as well. Also, lighting for the 3D characters in some shots and some cloud animation.
Studio: Psyop
I modeled, textured and light the volley ball net and the ball. And near the end, I created a volumetric lights pass for when the diver is first coming out of the water.
Studio: Psyop
Using ICE in XSI, I animated the big foreground tree as well as the background ones. Animated the opening flower with shape animation, animated the wash that goes over the white part of the Ying & Yang sign. Also, used the Pwrapper script to convert the particles to geo so they can be shaded.
Studio: Psyop
I modeled the hills, layout the trees throughout the scene, animated the houses and the clouds, and setup the render passes.
Studio: Psyop
For this spot I animated the April text, layout the trees throughout the scene, modeled the hills, animated the clouds, textured and did additional modeling on the sign at the end. Also, setting up the render passes for the compositors.